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Character Rigging in 3ds max 6 with George Maestri is a movie-based tutorial designed to help new and existing 3ds max users understand 3ds max's character rigging and skin deformation tools. The training takes the user through building skeletons, setting up Inverse Kinematics (IK), facial animation, skin deformation, and creating and wiring sliders -- stepping the user through rigging an entire human character for animation. The training also covers skeletons for animals as well as replacement animation. Character Rigging in 3ds max 6 comes with a complete set of exercise files, including a fully rigged human character with over 30 facial expressions, allowing you to follow along and learn at your own pace.
قیمت : قیمت کلیه محصولات را می توانید در فایل اکسل ( قابل دانلود ) ملاحظه نمائید
( آموزش شماره 633 )