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Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Containsover 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games.
include :
Blocking-in Form
Primitive Modeling
Adding Muscle Definition
Modeling in Symmetry
Working within Polygon Budgets
Checking Silhouettes for Appeal
Critiquing Models with Paint-overs
Creating Efficient Geometry
Reducing Model Resolution Manually
Strategically Adding Detail
Creating the Illusion of Detail
Building to Reference Art
Checking Models at Multiple Scales
Creating Useful Topology
Simplifying Shapes
Working with Multiple Pieces
Extruding Geometry to Add Detail
Building Tubes and Pipes with Curves
Combining Vertices with Merge
Quickly Adding Geometry with Bridge Tool
قیمت : قیمت کلیه محصولات را می توانید در فایل اکسل ( قابل دانلود ) ملاحظه نمائید
( محصول شماره 1349 )