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Gnomon Character Texturing for Production - Materials and Texturing Techniques
آموزش چگونگی خلق و ساخت شخصیت های دیجیتالی مورد استفاده در بازی های رایانه ای و یا دیگر موارد نیازمند به شخصیت های دیجیتالی انیمیشن . بیش از 4.5 ساعت آموزش مالتی مدیا در قالب یک دی وی دی با بهره گیری از دو نرم افزار ZBrush و 3DS Max.
Material and Texturing Techniques with Ian Joyner
In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max > ZBrush > BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Adobe Photoshop.
قیمت : قیمت کلیه محصولات را می توانید در فایل اکسل ( قابل دانلود ) ملاحظه نمائید
( آموزش شماره 280 )
