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ساخت آناتومی اسکلت بدن انسان توسط Zbrush
Sculpting in ZBrush, artists work with highly advanced digital clay that consists of millions and millions of polygons. However, when artists need to transport those milions of polygons to other 3D applications it is necessary to engage in the polygon economy and start redistributing the wealth. This tutorial will show the artist how to retopologize a model in ZBrush as well as how to reproject the sculpting details from one model to another.
قیمت : قیمت کلیه محصولات را می توانید در فایل اکسل ( قابل دانلود ) ملاحظه نمائید
( آموزش شماره 271 )